Darkfall Online - A Negative Angle
A rather negative view on Darkfall Online, titled: Why Darkfall is made of fail by someone who wanted to love it, can be found on MMOCrunch.
Darkfall represents yet another great concept with bad implementation in the MMO space. It could have really worked had the cheating, hacking, and mass alliances not gotten together and decided it should be a numbers game instead of a skill game. Basically, it’s grindy as hell if you’re not in a massive guild with a massive city where you can macro your skills up to the top in no time flat without actually playing.
If you want to play legit, meanwhile, all your PVP encounters will be against macroers because, hey, the grindiness is just too insane to not take a shortcut around for most people. You will die every time you leave town to harvest, even by your own race (and if you’re Mahirim, ESPECIALLY by your own race). You’ll only be safe near the Ork cities on the other side of the map (because, oddly, the Orks seem to be the most honourable players), but once you leave the NPC cities you’re screwed because Hyperion alliance owns everything and they do roam their territory. Last I checked, Hyperion owned the whole eastern half of the map (they believe in quantity over quality, and while you may have five way more skilled players than any in their 500+ army, you will die instantly when they lag the map your on with their obscenely unskilled army).
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