Black Prophecy - Interview @ VE3D
Voodoo Extreme chatted with Simon Bachmann of Reakktor Media, Senior Producer for Black Prophecy about the state of the game and more.
It seems as though Reakktor slipped off the radar for a while after E3 2007 and resurfaced recently with some gorgeous game footage. Why the silence, and what's been going on during your time out of the spotlight?
Simon Bachmann: Actually Black Prophecy was presented to the press and our business partners behind closed doors at the GC Leipzig 2007. After that we decided to remain silent while several major design decisions were made because we didn’t want to go public with something unfinished. In the middle of 2008 we were hit quite hard by the insolvency of our former mother company, 10Tacle Studios. As a 100% subsidiary Reakktor Media also had to file for insolvency which greatly impacted our operations, and for a long time it was unclear whether Reakktor - and with it Black Prophecy's development - would survive. But thanks to our dedicated CEO, Kirk Lenke, and the strong will of our team to continue the work on Black Prophecy, Reakktor managed to get through these hard times and we are again looking forward to a much brighter future.
Information aboutBlack Prophecy
Release: In development