Heroes of Telara - Preview @ Eurogamer
I an article labeled as a preview of Heroes of Telara Eurogamer rambles about the way they approach their servers and little about gameplay. That said it does make for an interesting read if you did not know that much about the game yet.
Trion is unusual in that it's banking on neither a big licence, nor a quick-buck raid on free-to-play gaming, to make its mark. It's banking on technology. Server technology, to be exact. The company's vision of server-based gaming (explained by chief executive Lars Buttler in a recent GamesIndustry.biz interview) reserves only video and audio rendering and the user interface for the game client, handling everything else - AI, physics and the very state of the game world you're in - on Trion's servers.
Most MMOs are halfway towards this state of play by default, but Trion's complete dedication to it makes it possible, Telara lead Russ Brown reckons, to create a much more flexible "live" world that you can currently see in its MMORPG competitors. The world-state can be changed on the fly by both developer and player, and events can more easily be triggered at a scheduled time.
Information aboutHeroes of Telara
Release: In development