Elemental - Brad Wardell Interview @ Shacknews
I'm not sure if we'll cover Elemental in the long run but any time Star Control 2 gets a mention is worth a post, in my opinion. Brad Wardell talks about their fantasy turn-based strat game Elemental and then, for a bit of fun, slams Games for Windows Live in Part 2. Here's a sample:
Brad Wardell: Yeah, so games like X-Com, and Star Control 2, and of course Master of Magic, we love those games. And so we take bits and pieces, and we take our own ideas of things we wanted to see in games. I think the family tree feature of Elemental is pretty much something that we're bringing to the genre that's fairly unique.
Shack: Talk about that tree.
Brad Wardell: Well the idea is that, in these games, it's pretty normal to have heroes, and you can recruit heroes in this game as well. But we wanted the player to have more diplomatic tools than the usual treaties or tribute or whatever. And instead, while you are immortal, you can get married, have children, grow old and die. And you can actually arrange marriages and that kind of thing, and they'll have offspring that are a genetic blend of the two.
As an example, lets say I'm playing as the Altar, and we have an AI player, and their daughter is married to my son. She becomes a part of my family; I can control her, she's a unit in the game. Royalty in the game are actual units that you just get. Well, now she's my unit. Alright, I have her in my capitol city, and [she] just has babies or something. Or what do you know, she gives a 25% morale boost to any army she's in. Maybe I'll send her off with the army. Uh oh, she died. Well guess what, the other player's going to declare war on me because I killed their daughter.
Information aboutElemental: War of Magic
SP/MP: Single + MP