Fallen Earth - Launch Interview
An interview with project manager Colin Dawn about the Fallen Earth launch can be found on MMORPG.com.
MMORPG.com: How has being a smaller, independent studio affected the launch of Fallen Earth?
Colin Dwan: We've always thought it was important to stay as connected to our community and pay attention to what they need. Being small, though it adds some difficulty in terms of managing resources and getting the word out, has benefited us in many ways. We have been able to be flexible and respond to things more quickly than we would if we were a larger company.
MMORPG.com: Are there any issues in the game that you feel wouldn't have been there if Fallen Earth had had a major publishing studio behind the project?
Colin Dwan: Having a large publisher would probably add convenience in terms of resources, but being independent helps us keep true to the vision we had for the game. It's nice in a way because there's more of a solid connection between the developers and the final product-there's less filtering.
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