Obsidian Entertainment - Blog Inteview
After a long period of inactivity, Chris Avellone has updated his Obsidian blog with an interview from one of the forum members. Here's a sample:
3. You have told many times that you're sick of certain stuff in certain genres... What do you think is missing from most of the games that makes them boring in the long run - or in the industry in general?
Lack of ambition in game premises. I don't think enough developers ask "what's the one thing that's going to set this game apart?" and then stick to it. I've seen pitches and proposals that don't even bother ask this question and are content to embrace being a lesser clone of a more popular game in the same genre, which makes me sad. At least choose *some* new mechanic you're bringing to the table to try and push the genre forward.
4. a) Who has been your favorite character (of all the characters you have worked on) to develop and why?
Morte and Fall-From-Grace in Torment, Myron in Fallout 2 (he was the first full companion I'd ever done) followed by Cassidy (the second), then Kreia in Knights of the Old Republic II.
Just about every character I've worked on, though, has "moments" that I've really enjoyed scripting for them (writing HK-47's definition of love, or the Handemaiden's Echani philosophy of combat, how Atton obsesses over Pazaak to prevent his thoughts from being picked up by Jedi, or Visas Marr's feelings for your character).