The Broken Hourglass - Interview @ Gry.o2.pl
It's fantastic to have something new for The Broken Hourglass, with Jason Compton doing an interview for Polish site Gry.o2.pl. The obvious question about a release date goes largely unanswered with Jason saying "we'll just have to keep working until it's done", so here's a snip on quests:
Klecha (Gry.o2.pl): How are quests handled in the game and what kinds of quests can we expect to see?
Jason Compton (Planewalker Games): We made an early design decision to make our plot-critical quests as independent as possible-that is, although there are a handful of major tasks you have to complete in order to finish the game, we try to make it possible to approach them in any order you like. These plot-critical quests require a variety of disciplines, from negotiating with soldiers and thugs to exploring the inner reaches of your character's subconscious mind.
The game also has dozens of optional quests, ranging from fleeting encounters to some sticky situations. One involves a man whose wife split into four personalities. Another is a tale of rivalry and jealousy played out over a decade. And some are just an excuse to mix it up with some baddies.
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