Torchlight - Matt Uelmen Interview
Shack News interviews Matt Uelmen, Torchlight's composer.
Matt Uelmen is a product of that era. Rather than attempting to mimic a marketable Hollywood ideal, his music is trademarked by live recordings and eclectic instrumentation. He's a humble, multi-talented guy, who can both conjure sound effects out of thin digital air and compose symphonic scores by hand.
I originally set out to run a tribute to the Diablo scores in 2007, a little over a decade since the release of the first game. However, after contacting Blizzard that summer, they told me that Uelmen had recently left the company, and I feared that he'd permanently moved on to other endeavors.
But after a short break from game development, Uelmen and many of the key figures once involved in the Diablo franchise have come full circle. The team at Runic Games--a start-up founded by former Blizzard North icons Max and Erich Schaefer, Peter Hu, and Fate designer Travis Baldree--is currently readying to release a new action-RPG, Torchlight, on Tuesday.
A budget-priced game in the style of Diablo, Torchlight is the first step toward a full online effort for Runic; a bold new venture, and a perfect opportunity for an interview.
In this lengthy ten-page conversation, we cover Uelmen's entire career: the early days at Blizzard North--a company first known as Condor--to the tragic 2003 breakup of the studio; his years at Blizzard Irvine spent contributing to the music of World of Warcraft; and his exciting new gig at Runic Games.