RPGWatch Feature: Solium Infernum Interview
No, it's not an RPG but indie and turn-based still piques our interest. When we're not playing RPGs, turn-based strategy games are a favourite genre for many of us. We briefly covered Armageddon Empires when it was first released, so when the opportunity came up to catch up with Vic Davis on his new game Solium Infernum, we thought we'd take it. Here's an introductory snip:
RPGWatch: Vic, thank you for taking time out of your busy schedule to answer a few questions. First, can you give our readers some background on your company Cryptic Comet and your previous game Armageddon Empires?
Vic Davis: I’m a small one man indie outfit. I do all the design, project management and coding. Then I hook up with talented artists, writers and musicians and put flesh on the design bones. I started doing this full time about 5 years ago when I began work on Armageddon Empires. I had been encouraged by my success making Civil War battlefield CD-ROM’s and thought that I would try my hand at a turn based strategy game, since it was one of my favorites genres - albeit a dying one even back then. AE puts you in charge of one of 4 factions after the earth has been destroyed by warring alien empires. I tried to give it a board game/collectible card game feel by adding some common design elements and mechanics that you would find in such games…things like deck building and dice rolling. The game was very well received and has gathered a bit of a cult following…but it’s not like Turn Based Strategy fans have a lot of choice nowadays. :)
Read it all here.
Information aboutSolium Infernum
SP/MP: Single + MP