Solium Infernum - Hands On @ RPS
We won't be overwelming you with too many Solium Infernum newsbits but since we've been following it lately, a hands-on seems worth mentioning. Kieron Gillen writes for Rock, Paper, Shotgun; it's hard to pull a quote, so here's a bit from the beginning:
What I think is that I want to prod around it some more. Much like Cryptic Comet’s last game – the genuinely brilliant Armageddon Empires - this is a hard nut to crack. If you remember, it took me a third of a year to actually persist enough with Armageddon Empires for it to click. Even then, it took until after the end of the year for anyone else to have properly explore it – and Alec, my equal and opposite in ‘orrible indie strategy – found it had worked its way into his heart. Jim never tried. And if John did, he’d have another one added to the list of games which made have made him cry.
Much like with Armageddon Empire, I’ve played a game, realised I didn’t get anything, restarted, and learned a little more. In fact, I managed to pull of a victory on my second go on a fairly small map. And – unlike Armageddon Empires – I actually sat down to at least skim the manual, because the first experience of the game was so genuinely bewildering.
Information aboutSolium Infernum
SP/MP: Single + MP