King Arthur - Review @ RPS
Rock, Paper, Shotgun tackles King Arthur, the so-called "roleplaying strategy" game. They find a deep game with uneven difficulty and balancing, so here's the summation:
That’s not to say I haven’t been enjoying my time with the game: the effort is mostly commendable. From the little text-adventure side quests, to the heavily decorated battlefields, it’s a hugely interesting campaign to get through. The art-style is fantastic too, delivering a world littered with gothic towers, dragon-skeletons and sinister bogs. Neocore have evidently enjoyed creating this grim Arthurian fantasy, and it shows in everything from the big spikes on shoulder-pads, to the misty intricacy of the campaign map. That shines through in the game you end up playing.
Nevertheless the uneven real-time experience and occasional random spikes in difficulty is what’s holding me back from recommending this. There is a substantial and interesting game here, but I’ve not found the tactical challenge to be coherent and fluid enough to stand up without a comprehensive overhaul and rebalancing.
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