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Zombie RPG - Interview @ Critical Gamer

by Dhruin, 2009-12-12 22:05:17

Thanks to the ITS forums for spotting this interview with DoubleBear cofounder, Brian Mitsoda.  The focus seems to be on the use of zombies rather than the gameplay itself but here's a nice snip:

CG: With Zombies being essentially mindless, you’ve mentioned that more focus will be placed on the humans and the psychological effects of a Zombie Apocalypse. What kinds of people can we expect to meet on our travels through ZRPG?

BM: There’s Mystika, the surly thief with a secret crush on the player, Xynax, the stuck-up wizard-in-training who thinks he’s better than us, and M. Byson, the psychic nazi running a secret organization that plans to take over the world by entering a secret fighting tournament. Oh, wait… no, they’re definitely not in the game.

You know your neighbour? The one that’s got the piece of shit car in their yard, keeps weird hours, buys industrial size cans of Beefaroni, and may or may not be dealing meth? Okay, so someone vaguely resembling that could be in the game, except that he’s got the upper hand in this scenario and all the other neighbours that have wanted him to move out for the longest time are already dead. That gives you an idea of the kind of people that populate the game, kind of. There’s quite a few humans in the game and nearly all of them could be allies or enemies depending on how you handle the situation.

I’m hesitant to say too much because I don’t want people to come into the game with preconceived notions about some of the characters, nor do I want to ruin some of the surprise. We’re guarding a lot of the story elements because we’re allowed a lot more control over the story and how much gets shown. It’s the difference between the teaser trailers of old and the tell-you-the-whole-movie-in-two-minutes trailers of modern times.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details