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Dark Messiah of Might & Magic Q&A @ CVG
by Kalia, 2006-08-09 20:59:00Computer & Video Games has posted an interview with Dark Messiah of Might & Magic's Alastair Halsby (Kuju, designer), Romuald Capron (Arkane, studio manager) and Julien Roby (Arkane, lead designer).
Dark Messiah is primarily an action game, but you're including a character evolution system - how does that work?
Julien Roby: Well, you start the game without any skills and throughout the game you earn skill points when you achieve objectives. We're not giving you skill points when you kill enemies because we don't want a player who is playing stealth to be [penalised] because he's not killing anyone. So you earn skill points and then use them to buy any skill you want. You can have a pure class character or try to do a more multi-class character and have a bit of magic, and bit of stealth and a bit of warrior.
Source: Blue's News
Information aboutDark Messiah
SP/MP: Single + MP