Din's Curse - Preview @ HonestGamers
As the beta for Din's Curse continues and the release gets closer, HonestGamers has a preview:
During my time with Din's Curse, the game was giving me a heavier Roguelike vibe than previous Soldak titles have. One of the other big ticket features introduced with this title is the randomly-generated world. The towns that you're trying to save and the dungeon levels that you must explore in order to do so are all random. It's a shame that there isn't more character to the individual towns, but at least the quests and layout change every time you begin a new game.
There's also Roguelike difficulty to Din's Curse, particularly once you advance in levels. Diablo fans will be pleased at the inclusion of a Hardcore mode in which character death is permanent, but Din's Curse can be plenty difficult even without the looming specter of perma-death. At a certain level, mobs begin to throw down some pretty serious damage, and you had better be prepared!
In other Din's Curse news, v.905 for the beta has been released.
Information aboutDin's Curse
SP/MP: Single + MP
Genre: Hack & Slash