Obsidian Entertainment - MCA on Video Game Writing # 3
Obsidian's Chris Avellone blogs for a third time about you write for videogames, writes GameBanshee. He answers questions that has been sent in the community again. This time about what classes to take and the usefullness of pen and paper gaming. Here's some of his answer:
I will say it's much more relevant to actually have done design in a computer game mod or module for NWN1 or NWN2, however (whenever possible, you want to make a submission that someone can load up and play), so if you have time and the choice, do it from the computer game development angle, not the pen and paper game angle.
Note that if I got someone in an interview and they said they did gamemastering, it's not the kiss of death, far from it. I would have a number of questions, however - first off would be the system they use, what house rules they made and why, how do they incorporate PC backgrounds and traits into the campaign, how long they've been running the campaign (and if it fragmented, how often and why), and finally, what the player turnover rate is in the campaign (there are GMs who run a lot of campaigns, but the best sign of being a good entertainer is how long people stuck with the campaign because they were enjoying themselves).
Source: RPG Codex