The Witcher 2 - Interview @ VG247
Senior Producer for The Witcher 2, Thomas Gop, has been interviewed at VG247. There are a lot of "no comments", so here's a question that was answered:
VG247: Tell us a bit about the updated engine? What technological limitations did you come across the last time out, and how did you push through those with Witcher 2?
Tomek Gop: The Witcher 2 works on brand new engine created by CD Projekt RED, so it is not updated version of Aurora.
Previous technology limitations were mostly connected with the RPG core of the game. Dialogues, cutscenes, character interactions, scripting the storyline and so on. We’ve removed a lot of limitations, some of which were pretty obvious (the infamous obstacles you couldn’t leap over), and some closer to the production pipeline. Lots of things are now easier for designers, animators and artists to do without programmers’ help.
That’s one of the reasons the game looks so good a year before release. In one word, rewriting the engine was a mainly RPG-related challenge for us.
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