Two Worlds II - Updated Preview @ IGN
IGN has kicked up an updated preview for Two Worlds II. It's a decent article but covers familiar territory, so here's a snip on the multiplatform development for the first game:
Beautiful sunsets, rippling water, and blades of grass that push as you run through them are nice, but ultimately our mothers taught us that it's what's on the inside that counts. Reality Pump agrees, and has designed Grace to be an engine that allows them to develop simultaneously on PC and console. That may sound like a no-brainer to the non-development community, but this is important because it means that Two Worlds 2 should be a significantly more polished game than its predecessor. Because the first Two Worlds was meant to be a PC only game until less than a year before its release -- and the team hadn't made a 360 game before -- they lost a ton of debugging time in the push to put the game on 360.
This and a several following articles were submitted by Omega, so I'll say thanks here!
Information aboutTwo Worlds II
SP/MP: Single + MP