Alpha Protocol - DRM Details, Previews
VoodooExtreme has more details on the Uniloc DRM system for Alpha Protocol, posting a FAQ that Sega provided them. The key points are initial, once-only, online activation, a system to revoke activations (for re-installs and the like) and the promise the DRM will be patched out down the track:
The system chosen for Alpha Protocol is Uniloc: SoftAnchor. The system will allow the user to activate Alpha Protocol online immediately out of the box and once activated the user never needs to worry about activating again. The activation can be used on a limited amount of PCs, and can be deactivated through our online servers allowing the user full control over their license – should they need to re-install, swap machines or suffer a catastrophic hardware failure on their normal PC.
In the future, SEGA will be releasing an unprotected patch of the game to alleviate any fears of not being able to play the game when the Uniloc servers won’t be around anymore.
We also do not use Steamworks – the Steam released version will use Uniloc DRM.
Head over for the full FAQ (thanks, Omega).
There are also a handful of new previews from the weekend. First, 1Up has a nice article that tries three different character types and looks at the results. Some minor spoilers:
Several times, the developers at Obsidian have pointed out that you can play through their upcoming, spy action-RPG Alpha Protocol as one of the three "big Bs" of modern espionage fiction: Bourne, Bond, or Bauer. To that end, I actually play through the opening act of a recent preview build with three different versions (in terms of character class and attitude) of main character Michael Thorton. While I won't go as far as to say it feels like three different games, I'll admit that there are some pretty cool tweaks and twists depending on your general attitude and play-style.
From what I can tell (I've only played up until the end of Operation Desert Spear, meaning the tutorial and four missions within Saudi Arabia), the story begins with a terrorist organization called Al-Samad firing stolen missiles at a civilian airliner; Desert Spear is Mike's operation to track down Sheikh Ali Shaheed (Al-Samad's chief financier). The different attitudes (suave, aggressive, and professional) you adopt during dialogue affect things such as your relationship to other characters (and what bonuses they give you when you start a mission under their supervision); for now, I'm focusing on Mike's boss (Yancy Westbridge), the first contact/romance option (Mina Tsang), and rival agent Sean Darcy. Other factors that change depending on your style during Desert Spear include what happens while pursuing an arms dealer named Nasri (his own fate, and a sequence involving his guards, have different consequences), and what happens when you finally meet Shaheed himself.
A standard preview from Fragland (thanks, Blue's):
Unfortunately we didn't have enough time to discover more, but what we got to see was already a pleasant surprise. Especially the conversation system and the possible consequences of your actions are a nice touch and result in a large replayability. We did spot some downpoints in the version we got to play but then we were told that this version was already two months old and when we got to see a slightly newer (but still unfinished) version we already saw a huge improvement.
Information aboutAlpha Protocol
Platform: PC, Xbox 360, PS3