Din's Curse - Reviews @ Bytten, AVault
Soldak sent in news of two Din's Curse reviews. First, Bytten with a huge score of 94%:
The playability for Din's Curse is pitched very well. Even a basic Level 1 character can head straight into the dungeon and start hacking the enemy to pieces, and it really doesn't matter what you equip them with at first. As you level up, the monsters get nastier; the lower levels of the dungeon can also be dangerous and a powerful boss monster can kill your character quite easily. It pays to keep an eye out for better armour, better weapons and so on. While this may sound like a cautious approach is best, the dynamic plot development actually makes this a good way to lose - you'll die less often, but by the time you get to the boss monster he'll have set up three altars, started four uprisings and ransacked the town. He who hesitates is indeed lost. Death is not permanent for your character - if you die, you respawn back in town with an experience debt to make up. If the town is lost, you can simply start a new one. There are options to make new worlds easier or harder to suit your tastes, and masochistic players after a real challenge can even make death permanent, or have monsters start several levels higher than their own character.
Second, the Adrenaline Vault says 4/5:
After a long, hard day at work, it’s cathartic to come home, load up a game such as Din’s Curse and blast away at orcs and fire-tossing goblins for a few hours. Its combination of old-school RPG gameplay with a quick pace and combat that’s focused on more than just the dungeons give it the uniqueness it needs to stand out in the crowded dungeon-crawler genre. At $24.99 it’s a little pricier than most download-only indie games, but for that you get infinite replayability and a money-back guarantee, so it’s hard to go wrong. It’s a “just one more level” time-suck that’ll have you playing much longer than you intended.
Information aboutDin's Curse
SP/MP: Single + MP
Genre: Hack & Slash