Deus Ex: Human Revolution - Interview @ NowGamer
Deus Ex: Human Revolutions Game Director Jean-Francois Dugas has been interviewed at NowGamer. Here's a good snip, even though the author needs an RPG history lesson:
The original Deus Ex pioneered many features that have since become staple in the FPS genre, such as morality, choice, RPG elements and a detailed plot. Will Human Revolution deliver the same degree of invention and innovation?
Choice and consequence is at the heart of the Deus Ex 3 experience. So, yes, we want players to make choices that will affect some outcomes (story-wise and gameplay-wise). Like the first game, our game world is designed around a multi-path, multi-solution approach so any objective can be approached in different ways. Whether you like action, stealth, hacking, or social, you can complete objectives in different ways.
Open-ended gameplay allows the player to take advantage of multipath/multi-solutions to accomplish their objectives and explore the game world for side quests, hidden treasures, etc. Some RPG dialogs will be mandatory but most will be available to players in an optional form. Obviously there are benefits from a story and gameplay standpoint to talk to other characters but it’s not forced. If your play style is more centered on shooting, then so be it.
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