38 Studios - An Evening @ GameBanshee
The next E3 article from GameBanshee comes from having dinner with Curt Schilling, Tim Train and others from 38 Studios. Unfortunately, they still aren't ready to show their wares so the details are limited. Here's an excerpt on Project Mercury:
In an attempt to get more information about Project Mercury (Big Huge Games' multi-platform, single player RPG previously known as Ascendant), I ran a number of questions past COO Tim Train. As it turns out, a vast majority of the original game has been scrapped since their acquisition by 38 Studios, though the team is still using the same engine tech and much of their original vision for the game. Now that they're a part of 38 Studios, the decision was made to rewrite the game's storyline and base it within the elaborate 10,000-year fiction that R.A. Salvatore had created for Copernicus. Tim explained that the Ken Rolston-led team at Big Huge Games was given the opportunity to choose an area within that history for Mercury's storyline, and that the team was "very passionate" about an epoch that takes place about 2000 years before the MMORPG. Unfortunately, he couldn't elaborate on the events that made that particular era so compelling, but he assured me that the storyline in the single player RPG would very effectively tie-in to the lore within Copernicus.