The Witcher 2 - Interview @ Cyberludus
A website called Cyberludus has posted an interview with Tomas Gop, Witcher 2's senior producer. It's fairly lengthy so here's an excerpt:
CL: Which have you based the artistic direction on? How did you choose to represent the world created by Sapkowski? Which are the main features of The Witcher’s aesthetical design?
TG: We definitely don’t limit our design towards any particular factors – anything that is nice could actually influence us. Still however, I think that Slavic culture is the one that has most to offer regarding our ways to express of how the world where Witcher lives would really look. We’ve actually already done that during The Witcher (parts of locations, the way characters dressed, etc.), so because it works, we’ll probably push it further. The medieval times (in general) is great source of inspiration, but in our game we need something amazing, magical, so Slavic myths are the way to go.
Source: RPG Codex
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