Planescape: Torment - Retrospective @ RPGFan
The author of this Planescape: Torment retrospective at RPGFan makes his feelings known right from the beginning, and it will strike a chord with a few readers:
They don't make games like this anymore. Bringing video games to a wider audience has its merits, namely making video games a more acceptable form of entertainment, but increased accessibility and multiplayer support has wreaked significantly more havoc than good in recent years. And it only looks to be getting worse. In an effort to make games that every Joe Simpleton can play and enjoy, developers have streamlined gameplay, simplified story, axed challenge, and watered down the single-player experience. Developers have thus spawned a landfill of shovelware and dreck so large it could contain every one of Peter Molyneux's unfulfilled promises and save room for those from his next game. Everyone from Nintendo to Bioware has gone to the dark side, giving us pitifully easy Zeldas and overly streamlined Mass Effects.
There will never be another Planescape: Torment. Released in 1999, it is better than almost every other game in the last decade, better than perhaps all but one game released in the last five years, and certainly better than any RPG released during that time. Torment is as complex in story and characters as it is in gameplay, and we'll never see anything like this again if the world continues to worship multiplayer experiences and developers continue to target an audience that includes everyone and their unborn children.
Information aboutPlanescape: Torment