Deus Ex: Human Revolution - Interview @ VG247
Deus Ex: HR Producer David Anfossi has been interviewed at VG247. Here's a snip:
Deus Ex was – at least, initially – a PC exclusive. Is Deus Ex: Human Revolution a PC-targeted experience? Is PC development front-and-center for HR? What’s your primary dev platform? (Thanks, Keenan)
The experience will be the same on PS3, Xbox 360, and PC. The same mechanics – everything is the same.
I used to work on previous games where we had lead platforms, and when we were close to the release date, we had to do a port. And believe me, you don’t want to do that. For Deus Ex, we decided to work on all platforms parallel to give players the same experience.
You’ve got your shooter side and your RPG side. How do you make sure the two don’t end up stepping on each other’s cybernetically-enhanced toes? Is this going to be one of those games were a headshot can hit someone dead-on, yet the game still considers it a “miss”?
We cannot be a Gears of War on the gun side, or a Sam Fisher on the stealth, or an [inaudible] on the RPG. We have to deal with all these mechanics in the same game, so what we tried to do is work as a whole so that the player is able to do what he wants to do when [he wants to do it].
Usually, people say we’re a competitor to Mass Effect and Fallout and that kind of game. This is about action-RPG, and so that’s true. We’re in the same category. But if you look at Mass Effect, which is a space opera with an action component, and it’s a great game. But there are things that are in Mass Effect that are not in Fallout and vice versa. So every game has its specific things – specific mechanics. In terms of visuals, this is also very different. Every game has a signature.
Spotted by Omega.
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