Grim Dawn - Interview @ Big Download
Crate co-founder Arthur Bruno speaks to Big Download about the closing of Iron Lore, establishing Crate and, of course, Grim Dawn. Here's a snip on the game itself:
We have seen action-RPGs before. What will make Grim Dawn stand out from the rest?
We're not really trying to stand out so much as we're trying to make an exceptional game for an existing audience that improves upon their previous experience. That said, we have added quite a few new features. Most of them though are just tried and true mechanics that have existed in the RPG genre since I was kid but just weren't in Titan Quest. I would say our top two goals are to make the combat more satisfying and the questing / fictional world deeper and more robust.
For combat we've created a new hit-effect system, added blood and dismemberment death effects for some enemies, and improved the physics. On the questing side we now have a faction system a new quest system that provides the ability for the player to make choices that could lead to different quest paths. We've also spent a lot more time developing the fictional world of Cairn, in which Grim Dawn is set; its history, conflicts, and characters. There is both an older history that provides a backdrop for the game's events and gives the world character but also a newer history that the character can pick up on and become involved in through questing and the collection of journals.
Information aboutGrim Dawn
SP/MP: Single + MP
Genre: Hack & Slash
Release: In development