Eschalon: Book II - Review @ RPG Codex
RPG Codex has a review of Eschalon: Book II, written by Elwro. It's a mixed article with the presentation and music praised but criticism for the story, balance and "emptiness":
On a more positive note, you will find two people accusing each other of being a werewolf. There doesn't seem to be a clear cut way of non-violently establishing once and for all which one of them is the lycanthrope; you have a few (weak) hints and have to rely on your gut instincts to some extent. One of the men owns a magical shop you might not want to lose access to... An interesting, difficult situation; the dev gets points for that.
Unfortunately, these are only isolated instances of interesting content in the predominantly empty game world. With all the bugs (now mostly ironed out) and general feeling of emptyness, it's unfortunately obvious that the developer simply had to put this game on the market in May. There are also two places, a cave entrance and a staircase, which should provide access to two dungeons which do not exist in the game. You're told “There's nothing more in that direction. Turn back – your fate awaits elsewhere!” With all the empty areas, I felt like having been ripped off a little. This is unfortunate, since it seems like a matter of presentation. It would be better if the entrances were non-approachable by the character, or if they were simply removed, as the dungeons might be added in a future addon. You might remember that a similar project for the first game did not take off. Here's to hoping the developer fares better this time. If he did not put the entrances in the released version of the game, the players could await the dungeons as a nice, free expansion. Unfortunately, due to overall lack of content in the game they look like something which should have been there from the start.
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