The Witcher 2 - Preview @ RPS
Rock, Paper, Shotgun has a Witcher 2 preview from GamesCom after viewing a presentation similar to the footage we yesterday. Videos of the presentation are also included - they aren't as good quality as we've already seen but the two clips are much longer. I haven't had the chance to watch it all, so it might be worth a look to glean some extra details. Here's a snip from the preview text:
It’s a bigger, bolder game all over – a pre-demo stat-blast revealing that it has 256 cutscenes (160 mins) vs the first’s 130 (53 mins), 30 armour types versus 6, 16 game endings versus 3 and, most appealingly, 4 load screens instead of 700. (They say the increased cutscene count doesn’t mean it’s going to be one of those games that think they’re movies. Warren might not agree).
Visually, it’s a big step up too – the wounds on a newly post-torture Geralt’s back were visceral enough to make me grimace, and lupine hints to his face are unmistakable. Visual improvements are useful as well as superficial – the interface and UI is slick and modern, stripped down but smart. Dialogue choices float on the screen like artful subtitles rather than a brutalist box. The word ‘elegant’ is in my notes. This is, I suspect, going to be an enormously impressive game on a technical level. They’ve put the time, they’ve put the money in, and we’re probably going to look at Dragon Age 1′s muddy surface with a little bit of contempt following this.
Another source of the videos is Gametrailers, who have broken the presentation into five parts.
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