Deus Ex: Human Revolution - Interview @ MEGamers
A site called Middle East Gamers has an interview with Deus Ex: HR lead designer Jean-Francois Dugas:
How will Human Revolution differ from the previous two titles – treatment, story and gameplay wise?
The first game was definitely our inspiration, more so than Invisible War, so on that note, we are going back to an inventory system similar to Deus Ex 1 and getting rid of universal ammo which Invisible War had. In terms of level design and technology, the levels will be similar in size to the first game, with significantly less load times than Invisible War.
But at the same time, it is important that we bring something new to the table, whether it be artistically, storywise, or in terms of gameplay. One of the bigger differences fans will notice right away is that, since Human Revolution is a prequel, we’re focusing on visible mechanical augmentations, rather than nano-augs. In the first two games, due to the nature of nano augmentations, you really couldn’t see your character change as you upgraded them, but with mechanical augmentations you will visually see the modifications that you make, and with our contextual third-person camera, during combat you will really get to see some of your more brutal augmentations in action.
Beyond that, as mentioned previously, we’re coming up with some new gameplay possibilities, reinforcing the choice and consequence aspect, and introducing a brand new cast of characters and storylines that will expand the Deus Ex 3 experience for a new generation of gamers and old fans alike.
Source: Evil Avatar
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