Frayed Knights - Goblinville Reborn
Catching up on an item from last week, Jay Barnson has posted Frayed Knights update about fixing up the "last" dungeon:
For the last couple of weeks, I’ve been working on content. Specifically, the LAST dungeon of Frayed Knights 1. Actually, it’s not the last one the player will visit, but with its completion we have all of the world geometry in place. It’s all tweaking / polishing / optimizing now.
This was a replacement for another level that had already been “done.” Done, but it just wasn’t working. The previous was poorly laid out, and had proven impossible to optimize correctly. (Programmers terms – the engine uses portals – old-school tech – to optimize “interior” geometry. These are notoriously finicky in this engine and have very explicit requirements to have a prayed of a chance of working correctly. And without them, your interior level runs poorly and the lighting looks like crap).
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