Neverwinter - Interviews, Commentary
Lucky Day sends in this handful of Neverwinter items. First, Massively has an interview with Cryptic's Jack Emmert. Let's try to tie down what this game is:
You've described the game as not an MMO but a cooperative RPG.
(laughs) An OMG.
Right, an OMG, the online multiplayer game, yes. We also have these open spaces, public space, and privatized spaces. They aren't instances, and it's not an open world, and I'm trying to wrap my head around this, could you explain it a bit more?
We'll have worlds that are certainly cooperative. How many players will be in a particular area will be a little bit up in the air. There will be, for lack of a better word, dungeons, that you and your teammates go in, that will just be for you and your teammates, so more like a traditional instance would be in an MMO. Players will have lots of controls over whether something's public or private and so forth, and we're working on those various options now. As we go into beta and get feedback from people actually using the tools, we'll add more, but the idea of a large zone with hundreds of players, that isn't what Neverwinter is, no.
An example would be like Phantasy Star Online, perhaps, where players can meet up and play in these open spaces but move into privatized areas?
Yeah, that's not a bad analogy.
GS: And along those lines, we understand that the game will let players choose to play as one of five character professions. Can you share which professions these will be? How closely will they approximate the 4th Edition rules? Will we see heroic feats, paragon paths/epic destinies…?
JE: Fighter. Wizard. Rogue. Ranger. Cleric. You'll see the powers, abilities, and spells from the latest Players' Handbook spring to life on the computer screen. Neverwinter is all about the heroic levels; the paragon paths and epic destinies will be something we add.
...and PC World's Matt Peckham (yes, that awful NWN2 review) weighs in with some general comments.