Deus Ex: Human Revolution - Preview and Interview
There's a preview for this game over at Now Gamer.
Lead character Adam Jensen is a mechanically-augmented chap (with nice sunglasses), and as such can be upgraded. We’ve been informed about things like the ‘bungie’ aug, that helps players descend from a height safely and land silently (or just land on an enemy if they so choose/aim). Then there’s the ‘claymore’, which sends out explosives in a 360-degree radius for those who think stealth is overrated and pointless. But for those who do still appreciate subtlety there are augs like a cloaking device and X-ray vision – ideal for knowing where your enemies are at all times
Then there's an interview with Lead Designer Jean-Francois Dugas at IGN AU. Here's an interesting answer to a question about focus-testing:
IGN AU: Focus testing can be a dangerous practice in game design these days. Gamers might know what they enjoy – but that might not necessarily make for a cohesive game design. What's your take?
Jean-Francois Dugas: The good thing is that we're very stubborn. [laughs] So, we listen – we consider a lot of things – but there are subjects that, when we make decisions, we know why we're making them; there's reasoning behind it and we're fully dedicated to that. Some might not understand those things or some other people in the industry might disagree, but this is what we believe and we move forward.
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