Two Worlds II - Interview @ IGN's Two Worlds Vault
An interview with Music Director Borislav Slavov can be found at IGN's Two Worlds Vault.
They talk about the effects and the soundtrack. Audio samples are also provided. An excerpt:
TW Vault: How is what you do different from the audio team of Reality Pump? Do you work together to make in-game effects and OST come together in a harmonious way?
Glorian: The audio team of Reality Pump is responsible for all the sound design and sfx creation in the game. On the other hand, I was responsible with my team for the music production. It was a great pleasure to closely work with the guys at RP and Topware and the leader of the project, Mirek Dymek. They were regularly sending me updated versions of the game, along with their ideas and feedback about the music production. One of the most amusing things that I can not forget was the term that Adam (one of the sound designers) invented to describe a highly varied music cue. He used to tell me: "You know, Glorian, make the next composition dark and more...song-like-with-changes!"[laughs] Ever since then we have used this funny term, when we want to describe a varied and versatile cue.
Information aboutTwo Worlds II
SP/MP: Single + MP