Torchlight II - Interview @ Gamocracy
Gamocracy sends in their interview with Max Schaefer, which covers a little of his background and then Torchlight II:
Each level has some sort of story to it, mostly in the visuals of the level. How important was story for this game? Did you have any problems trying to explain story for each level?
It’s important that the world feel genuine, and the goal in Torchlight was to highlight the idea that many cultures over centuries had succumbed to the corruption of the ember. This gave us the construct necessary to explain vastly different tile sets and architectural styles on each level type. The story basically works around the mechanic that you want the player to experience a variety of settings along their journey.
Information aboutTorchlight II
SP/MP: Single + MP