Frayed Knights - Revisiting Pokmor Xang
Jay Barnson has kicked up a new Frayed Knights update which, among some other stuff, discusses the differences between the pilot oh-so-long-ago and what you'd see now. Here's a cool snip:
But lets assume you were to ask me, “Hey, if I were to play the old pilot and then play the new and play through that segment in Frayed Knights 1, what differences would I expect to see?” Then I might offer the following as laundry-list as the main answers (though having forgotten how the pilot actually played, I’d have forgotten a lot of changes):
- Movement is faster, movement and looking around is a LOT easier, and can be customized by the user.
- Combat has changed substantially, though it retains the same basic feel (abstract positioning, ranks of enemy monsters, turn-based). But aside from that – well, there’s just a lot more to it, requiring more tactical play.
- More intelligent AI (especially with spellcasting), and enemies tend to be much more unique in terms of abilities, strengths, and weaknesses. Pus golems, in particular, will have a gross new special ability…
- More special effects and better feedback on actions
- The ability to level up (with a new ability you can choose at every level).
- More hidden secrets.
- An optional special area inaccessible until later in the game.
- The town of Ardin is VASTLY expanded, though you still won’t be able to wander around much the first night.
- You can actually buy and sell from the merchant.
- A very different inventory management system.
- Different areas of the dungeon have titles / announcements as you enter and leave them.
- You should be able to see (and avoid) some encounters before combat begins. And yes, some of the monsters are on regular patrols.
- A little more history and stuff to poke at in the dungeon (and a LOT more in the town).
- The journal will actually update as your quest changes and you discover new things (and you can add your own notes, if you feel so inclined)
- Some loot will be randomized. So it won’t be exactly the same every time.
- Some general bug-fixes and miscellaneous improvements to the dungeon and game.
- And the best part – the story continues from there.
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