The Witcher 2 - Interview and Previews
Australian site Games On Net has an interview with CDPR's Tomasz Gop and Marek Ziemak to discuss The Witcher 2. Unsurprisingly, they are planning DLC:
games.on.net: Are you building it with DLC or expansions in mind?
Tomasz: Nothing really solid that I want to talk about right now but yes, it seems a really natural move to go to DLC. There’s definitely a lot of stories there to be told.
games.on.net: Is there any advantage, story or otherwise, to using stealth rather than just blasting your way through?
Tomasz: Spoiling it for you: yes, experience wise.
Marek: Sometimes you won’t be able to get into some story or gameplay options without going quietly, because you sound an alarm, or doors get locked. You don’t have to go stealth, but it modifies your gameplay – how the quest moves forward. A couple of times it’s a good idea to go stealth in one play through, and go hardcore in another.
In other TW2 news, Critical Gamer wrote in to point out their preview from the recent Eurogamer Expo. Their piece mostly walks through the demo but here are some early comments:
When the demo starts, the story thus far has led to your character being captured. He is hanging from chains in a medieval prison cell, with graphic lash marks on his back. As soon as the characters start talking, I am saddened to see Hollywood cliché come into play; the hero speaks with an American accent, while the guards speak with British accents. I also have to say that, in the demo at least, the script is consistently stilted. All the more impressive, however, that I quickly learn not to write the game off.
...and another preview at Resolution Magazine:
If you’re worried about CD-Projekt sacrificing depth for the sake of accessibility, then fear not, oh hardcore-RPGer: the Witcher 2 still hails proudly from the land of statistics, potions, and micro-management. Alchemy, the mind-boggling system for mixing dubious, statistic-enhancing cocktails that was so crucial to success in the first Witcher, hasn’t gone anywhere, and the higher difficulty levels will still challenge all but the most dedicated RPG fans, even if they’re used to such continental fare as Risen and Stronghold.
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