Deus Ex: Human Revolution - Previews, Interviews
The open-ended approach is stunning in scope. Eidos says that they wanted players to feel creative in the way they solve their challenges. To achieve this, all maps are multi-path and have multiple solutions. There are no linear levels and there are always several options. Multiple paths, multiple solutions and multiple play styles combine with the ability to make important choices to direct the game in one direction or another to make a game that seems so unbelievably vast that it boggles the mind. We'll touch on how the gameplay can vary by player in a later preview.
Meanwhile, CVG has a couple of interviews. The first discusses the influence of Cyberpunk classics like Bladerunner and Ghost in the Shell and the second talks about the influence of the original, with game likes Fallout 3 and Mass Effect being "descendants" and various art-related issues.
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