Deus Ex: Human Revolution - Interview @ Atomic Gamer
There's a new Deus Ex: HR interview over at Atomic Gamer, with Lead Writer Mary DeMarle supplying the answers:
AG: Where do you think Deus Ex: Invisible War went wrong and what do you see as the most important aspect of the Deus Ex franchise to preserve?
MD: I actually liked Invisible War, though I recognize why people say it's not as good as the original. For me where it failed was in how they handled the various factions. I think they wanted you to form an emotional or intellectual connection with one side or the other, and discover real consequences when choosing to help advance its agenda. But in the end, no one really made you regret or pay for any betrayal, because it would have cut off too many story and/or gameplay possibilities. Consequently, (at least for me) the game became more about figuring out the order in which to betray all sides in order to maximize my personal reward, rather than about forming real emotional connections. But the option of having choice and living through the consequences of that choice -- that's essential to the Deus Ex franchise.
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