Interplay - The Roots of CRPGs @ Bitmob
Bitmob pointed out we have to catch up on a "Forgotten: Ruins - This roots of computer role-playing games" articles. This one chronicles the rise and fall of Interplay:
Interplay once dominated computer role-playing games in the late eighties alongside its peers. Although they would later be known as a publishing powerhouse responsible for Black Isle's Fallout series and Planescape: Torment in the late nineties (along with the revolutionary Descent franchise), it started with an idea, a game, and a programmer who wanted to kill lots of monsters.
Brian Fargo wasn't the stereotypical coder living in his parent's garage or a student at a place like Caltech. He was a sprinter on a track scholarship when he walked out of school to work on his first game: Demon's Forge. Like Richard Garriott and Jon Van Caneghem (New World Computing), his house was literally his office as he managed marketing and sales from his bedroom.