Grimoire - Another Update to Whet Your Appetite
Cleve has posted a further update now that he has completed 94% of his walkthru. However, his thoughts on including level scaling might be a cause for concern. Here's the entire update:
Almost done. Lots of bugs found near the end, but none of them so serious they can’t be fixed.
For some reason, every time a Naga Shaman fired an arrow with critical hit skill engaged it was crashing out to a Windows exception. That was fairly unexpected. The rest of the glitches were minor things, mostly involving small empty bits of data. As mentioned before, many game balance issues to still be adjusted. Leveling up is highly irregular and will need some work to adjust correctly.
First complete walkthrough of entire game ever, actually … in 15 years. This is the first time I’ve walked it end-to-end without hacks and cheat codes.
I think I’m going to have to introduce scaling. I didn’t think I needed it but I am convinced it will be a big step in the right direction. Not very hard to implement at all.
The Entity (Golden Baby) is fun. He does crazy stuff throughout the game to throw you a wild card when you need it.
Lord Ahriman has transitioned from grim supervillain over the past fifteen years to sort of pathetic comic relief in current game. Somewhere between Dark Helmet and Dr. Evil in the final product. Basically has rage attacks every time we meet him over what we have been doing in game. The encounter logic needs a little work but he was doing something different every time I met him in the walkthrough.
Release: In development