DarkSpore - Preview @ RPS
Yet another article at Rock, Paper, Shotgun today - this time a preview of Darkspore:
That basic game? Diablo, of course. It’s a hack-and-slash.
It’s not however a brainless hack-and-slash. It goes without saying that Darkspore is nowhere near as ambitious as its predecessor, but that doesn’t mean that I didn’t quickly start noticing interesting tweaks and edits to the stock formula. The monsters for instance, even in the opening levels, are far more varied than you’d expect – in behaviour, not just looks. Standard goons included teleporting enemies, enemies that run around eating corpses to become stronger, enemies whose shots teleport you, enemies who become temporarily invincible at 50% of their health, enemies who do hit and run attacks, enemies firing incredibly slow balls of plasma… all mixed and matched to make much more interesting battles than simply fighting ten skeletons or ten bats. Later, replaying a level, it became obvious that there was a Director at work behind the scenes, mixing things up and thankfully not opting to send the same Horde of tough enemies a second time around. Things like that make a difference, even if you are just running through mazes disguised as planets, each with yet another Horde/stage boss at the end.
Genre: Hack & Slash
Release: In development