The Witcher 2 - Hands-on @ RPS
Richard Cobbett has penned some Witcher 2 impressions for Rock, Paper, Shotgun, after playing a short quest involving a succubus. It's hard to take an in-context quote on the quest, so here are some general comments:
Good as the combat seems though, it’s not really what I’m looking forward to. It’s the narrative side that feels the freshest about The Witcher 2, coupled with some excellent world design. The dwarf city of Vergan isn’t particularly inspired, but it looks lovely, and feels lively. The shopkeepers in the market babble constantly, and while there may only be a few real characters of importance in the local inn, its benches are full of NPCs with a line or two to be triggered. It definitely feels like a world I want to explore, especially knowing that the branching story isn’t afraid to cut off paths and opportunities throughout the game, not simply at the end.
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