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Mage Knight: Apocalypse - Q&A @ GameSpot
by Dhruin, 2006-08-27 00:04:00A Q&A on Gameplay, Items, and Final Thoughts on Development for Mage Knight: Apocalypse is online at GameSpot. Here's senior producer Dave Georgeson on being surprised:
GS: By now you've had a chance to play with a nearly complete version of the game. Has anything surprised you thus far? For example, do you find yourself experiencing cool moments that you didn't originally envision? If so, can you give an example?
DG: Surprises happen all the time. Part of that has to do with the large number of patrol paths that we use in Mage Knight Apocalypse to keep it much more active than other games of this type. Our enemies don't just stand around and wait for you to show up. Many of them wander through the area on guard for intruders or just go about their own business. This often creates situations that aren't entirely predictable. Players sometimes choose to rest where monsters will wander, and that catches you off guard. Or encounters may suddenly become larger because a patrol stumbles upon you from behind while you're busy with other things.
Most surprising moment: I'm personally pretty intimately familiar with the storyline and the way the missions flow. However, I still get a huge kick out of watching the sidekicks fight in combat. There's something very natural about moving through the world with friends at your side. It's kind of like a little pocket massively multiplayer shard on my desk running through a really cool, unusual fantasy world. I like it. (And there's no monthly fee!) GS: How long does it take to get through Mage Knight's single-player game? How much replay value is there? And can you describe some of the different ways you can play through the game?
Information aboutMage Knight Apocalypse
SP/MP: Single + MP