Frayed Knights - Possesing Endurance
The latest Frayed Knights update discusses Endurance:
Today, I’m going to talk about endurance. Which is another stat. Probably your second most important stat in combat, next to hit points. I’m writing about it now, because it is my bane right now. Balancing the game system is proving to be mainly about balancing endurance. Endurance is life. For a refresher course on what endurance is all about, here’s an article on Resting, Sleeping, Fatigue, and Exhaustion in Frayed Knights.
From a design perspective, the point is to embrace a bit of old-school-style resource management. There’s no concept of standing around waiting to heal up between combats, or waiting for an ability timer to pop like some kind of predictable whack-a-mole game. You have health, endurance, and expendable items… and gold with which you can buy more expendable items (or other things). You need to ration your resources on any particular foray into a dungeon. Failure to do a good job of it means heading back to town prematurely to buy more potions and sleep it off at an inn. When you return, the “fixed” encounters you’ve already defeated will no longer be there, but you may be harassed by respawned patrols and random encounters.
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