Dungeon Siege 3 - Reader Interview @ IGN
IGN has posted te completed Dungeon Siege 3 reader interview we mentioned a week or so back. It's not very long but there are some decent questions, such as this first one:
Obsidian games are known for their emphasis on choice, favouring meaningful consequence over simply binary reactions. Does DS3 contain the same element of storytelling, or is it more linear? If the latter, how did this provide more freedom in story telling? – TheVelvetAnt
So if you're looking at the line of non-linearity, it was way out of the stratosphere as far as what choice was and what consequence was, so that being said, our focus on Dungeon Siege was a little bit different, it was on the game-plan to make sure that within each hour those things were meshing really well. We don't have the level of choice and consequences that you'd find in something like Alpha Protocol, but it is more than you would find in most action RPGs, and we certainly do have meaningful decisions that you make throughout the game, like where you fight an enemy and you defeat them, they live, die, or you put them in prison… What do you want to do with them? That has consequences later on in the end game.
Information aboutDungeon Siege 3
SP/MP: Single + MP
Genre: Hack & Slash