Piranha Bytes - Sascha Henrichs Interview @ WoR
Pirahna Bytes' artist/modeler Sascha Henrichs has been interviewed at World of Risen, talking about the PB design team and their approach:
4. How creative can you be without falling into conflict with the game designers?
Back in the day there was more room for an artist to come around with his own ideas. Today the amount of work has more than doubled and I rarely have time to create a design by myself. However, from time to time our concepter is too busy with concepting for the character department, and cannot deliver concepts for our department. Then we have to make our own concepts. From time to time there is also an idea you really want to bring forward, then it's mostly no problem for anyone to go for it.
1. Be sure to check out Jann Kerntke's website, PB's concepter.
2. Have a look at Ralf’s Developer Diary entry concerning character design