Planescape: Torment - Torment Need Not Be Eternal
GameBanshee has a Planescape: Torment restrospective of sorts that discusses "the context it finds itself in ten years after its release, where I could see the property moving in the future, and which direction I'd like it to go in". It also addresses comments made recently by Feargus Urqhart on the possibility of a sequel:
As I mentioned above, Obsidian's Feargus Urquhart had some candid words to share regarding his thoughts on a potential sequel to Planescape: Torment. I share them below for the benefit of readers:
"I remember right after finishing Planescape: Torment I spoke to Chris Avellone [Obsidian creative director] and asked what he wanted to do, and he was like, ‘I don't wanna do a sequel!' We haven't talked about it in ten years, but it might be different now. But a lot of revisiting old games is about saying, ‘okay, that worked in 1999, what would work now?' And how would you do it again?"
"We'd have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn't get it. That would be terrible."
To begin, in all fairness, I'd like to reiterate that Obsidian have not confirmed they are working on a Planescape: Torment sequel, nor have they confirmed they have any plans to do so. This comment by Feargus comes during an interview in Play magazine, when asked about games he would potentially want to revisit. Rumours have abounded recently about whether Obsidian would be revisiting some of their most celebrated games of the past, so it's worth pointing out that this represents the opinion of one person, and is not indicative of the direction of the company as a whole.
It's worth noting RPGWatch discussed a sequel with Chris Avellone years ago in an excellent interview by Brother None. Here's part of what he said in 2007:
RPGWatch: Do you feel it would be a good idea to make a sequel to PS:T? If so, how do you envision it? If not, how about another game in the Planescape setting?
Chris Avellone: A long time ago, I did kick around the idea of two sequels. One was "Lost Souls," an adventure that allowed the player to experience the events surrounding Torment (both past and future) but the Nameless One wouldn't be in it - it would, however, feature Deionarra, some of the members of the player's first party (Xachariah), Fall-From-Grace, Ravel, Trias, and other major characters and see the Planescape universe from a different perspective. This didn't go much beyond a one-page vision statement, though, and I never submitted it for serious consideration.
One I felt less strongly about (but still liked) was "Planescape: Pariah", which allowed the player to take on the role of Dak'kon and try to unify the githzerai and githyanki, but again, that never went past the vision doc stage.
The reason I never submitted either one was because a direct sequel somehow feels wrong (I feel the game stands on its own, and I don't want to drag a rake through the first game).
I'd be up for another game in the Planescape setting, though. Some of the Planescape mods I've seen for Neverwinter Nights 2 would probably put any ideas I had to shame, though - they're pretty amazing. I know there’s a few guys at work who would also like to do a Planescape game.
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