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Darkfall: Peek #28 @ RPG Vault
by Inauro, 2006-08-29 22:46:00RPG Vault sneaks another peek at Aventurine's upcoming MMORPG Darkfall.
Darkfall's Dynamics of ConflictMore...
Darkfall features full, unrestricted player versus player combat. By that statement alone, the uninitiated might imagine total anarchy, and a chaotic free for all. We'll try to explain why conflict runs much deeper than random aggression, and will also highlight various layers of the complex and conflicting relationships that form between groups as a result.
Good vs. evil
In Darkfall, good and evil are subjective. Evil is not absolute, there's no poetic justice, and good is usually a condition, or the opposite to what's perceived by the players as evil. This particular conflict exists mainly within a realm or racial area driven by factions with opposed agendas. Those working for their own society, realm and race are usually in conflict with those working against them.
Source: RPG Vault
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