Risen 2 - Preview @ Gamestar.de
Risen 2 continues fairly seamlessly from where its predecessor ended, towards the displeasure of our hero. He tosses and turns in his hammock, his head full to bursting with titanic monsters, doom, worries over not having enough money for Schnapps, and so on. All is truly bleak: parts of the world are ravaged, many lie slain. Following the Titan's downfall came its lackeys, chewing with disinterest on the world and then spitting it out again.
And here's something about choices:
Who we side with is our choice. But first we have to loot the place, and the guard won't budge. We try to persuade him with "Silvertongue," but his stubbornness leaves him unaffected. Either he's immune to persuasion, or our skills are lacking and need to be improved. We try to threaten him, only to have the dialogue end. What shall we do? The game proffers two possibilities. We test out the first by striking the guy down, and this works even without any sort of talent. And it gets better: after he's felled, a new option comes up: we can help the wounded boy. Thus he starts seeing us with new eyes, and decides to pay tribute to the pirates. Furthermore, he is thankful for our kind-heartedness, and lets us in.
Source: RPG Codex
Information aboutRisen 2
Platform: PC, Xbox 360, PS3