Gamma World: Alpha Mutation - First Look @ GameSpot
Oh boy...I was stunnd when I saw this preview at GameSpot - a Gamma World game based on the PnP property? Unfortunately, the preview doesn't provide much excitement as Atari and Bedlam seem to be following an even more action-oriented route than they did with Daggerdale:
In Alpha Mutation you'll assume the role of a hero created by combining any two of six different origins. Only two of the origins are being disclosed at present, and so the hero that we got to see in action was, amusingly, part radioactive man and part yeti. We're told that characters in Alpha Mutation will wield lots of different powers (known as alpha mutations) and that you'll get to customize their skill trees as you progress through the game, but during the demo all we really saw used were various ranged and melee weapons. These included some pretty conventional looking firearms as well as clearly more-advanced omegatech guns that, because they're so powerful, have a finite supply of ammo. Melee weapons included a baseball bat and a parking meter.
We didn't get to see much in the way of role-playing during the demo. Rather, what we saw looked a lot like a traditional third-person shooter; the hero was battling his way through the remains of a subway station and targeting enemies using a zoomed-in view, as well as shooting from the hip. Those enemies included small groups of flying guardbots, humanoids, and a handful of the anthropomorphic rodents known as hoops. Regardless of their shape and size, most of the enemies simply headed straight for the player, which made the demo feel like a glorified shooting range, but we were assured that the AI is still very much a work-in-progress. The demo ended when the hero encountered a small alien-looking creature known simply as a visitor.