Neverwinter - Foundry Preview Roundup
Lucky Day sends in a roundup of Neverwinter previews with a focus on the Foundry toolset from around the 'net.
Here's a snip from The Escapist article:
On the story tab, you can set missions and associate them with particular NPCs you've placed on the map. Our demo had a guard at the start of the level who asked the players to kill some undead deeper in the crypt. You add dialogue with a simple text editor and can give the player multiple responses that branch off into new conversations. There are also options to limit a player's choices based on different criteria. You might have a particular conversation option that's only available to certain classes, or certain Charisma levels. Through the creation process, a handy wizard will tell you if you have any loose ends or uncompleted elements in your story. Once the conversation is in place, you can assign a task outside of it for the player to accomplish. In this case, it's killing the undead in the rest of the crypt. The mobs of enemies are placed with their own unique states and aggro ranges. What's more interesting is that, like with the Aurora engine, you can simply label a monster spawn along a scale of "easy" to "hard" and the game will automatically scale the encounter to the ability and size of the player's party.
The Neowin article also has some small screens.